Then I get +2 production for pack of building materials. It still haven't noticed, beyond thinking that I least I wouldn't struggle with bricks in this run. I'd normally never choose a blueprint strong in bricks as almost anything else would be more useful. Then I recovered an abandoned building in a glade that was great with bricks. another run I got a +2 to stone harvest perk. Eventually, finding enough logs to fuel your economy becomes a problem as the logs are swamped by the deluge of mushrooms. The mushrooms sneak up on you and soon you are drowning in them. A thread earlier in the discussions hilariously outlines the consequences of this perk in the forests that general mushrooms as a side-effect of tree harvest. I got this in one of my first runs and wrote it off as marginal. the +1 mushroom harvest per 25 harvests perk. I am sure there are many great examples, but here are two from my playthroughs: They have taught me a lot about how to think about getting to a win in any particular playthough. One of the cool things through my learning curve on this game has been the unexpected crazy synergies.
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